Velvevoir pokemon sweet version
![velvevoir pokemon sweet version velvevoir pokemon sweet version](https://64.media.tumblr.com/36fd928806fb51088442294039b5aca0/tumblr_osf3damU7s1w6tk1lo2_540.png)
L-Yeah so I will ask them if they agrees. L-That is what you and Red did when you guys were teen agers. G-Geez sis you know everything and how did you know?
![velvevoir pokemon sweet version velvevoir pokemon sweet version](https://static.wikia.nocookie.net/pokesweets/images/2/21/Strength-1.png)
L-You need my kids to collect all the pokemon and if they complete it you will give them an extreme challenge. turned Kanto into sweets and the pokemons too. This way you can have items will different luring chances.I was watching my favorite show until the telephone rang.I walk through the hall and pick it up."Hello, who is this?" I ask."Leaf it's me Gary." I will soon make a alternate version with bait items, instead of a skill. Now, copy that event and tweak the monster chances and battle processes to match all of random encounter maps. And in last command line, make a control switch command, turning your skill's switch off.Ĭongratulations! If you have done everything right, the event should look like my picture, and you have a working Sweet Scent skill in your game. Now, in the first conditional branch's else case, make a message saying "You have failed to lure an enemy.". If you have more than two, make a conditional branch for every Branch: Variable = 2, 3, 4, etc.Īnd make a battle process for each troop in their respective conditional branch. If you have the else case, simply make a battle process for the second troop. Now make a battle process(the first troop) for the first condition branch. (1.2 = Processing: Branch to lure an Variables: = Random No. This is how your event should look like to lure an Variables: = Random No. If you have only two troops, check "Set Handling.", if you have more than two troops, don't check it. then make another conditional branch, the conditions being Monster Chance equaling 1. If you have more than one, than make a control variable command with "Monster Chance", set, and random number(being 1 and how ever many troops you have on that map). Now, if you have just one troop on that map, then just start a battle with that troop. Now, under Conditional Branch, make a message saying "Success!". So far, the event's commands should look like to lure an Variables: = Random No. Go down to Random Number and put 1 and 2.(If you want to make luring a monster rarer, set it to 3 or 4, but not higher than that.) Make a Conditional Branch, with the condition being Lure Chance equaling 1, and check "Set handling.". Go to control variable, "Lure Chance", and set.
![velvevoir pokemon sweet version velvevoir pokemon sweet version](https://static.wikia.nocookie.net/pokesweets/images/0/0b/094b.png)
Make three messages: "You are attempting to lure an enemy." "." and ".". It's switch requirement should be the switch we just made. Now make an event in the corner, no graphic, and autorun.